Sunday, May 29, 2016

On Emerging People

"For over a decade, my research focused on how young people use social media aspart of their everyday practices. I wrote It's Complicated: The Social Lives of Networked Teens (2014) to document my findings." ~ Danah Boyd

Young people are a demographic, that is also on the areas of interest of the Nemetic Research Institute. The Nemetics Team is a multidisciplinary/generational/cultural network, that is powered by emerging ways of working.

@toughloveforX wrote in NJournal 16.0 Transmedia: A millennial's point of view.

"I recently had the opportunity to work with an undergraduate class in a project based learning context. The idea was to create a vibrant conversation on the Internet. I didn't work. I made the error of giving them a choice of the platforms I prefer, instead of the platforms they use. To make matters worse, I did not understand how they use the different platforms.

I have to learn transliteracy. Millennials use it as a matter of course. The next attempt at the same kind of work will take what I have learned and change myself while I am trying to change the students. 

From failure comes learning. As long as you don't have to worry about getting a grade." ~ @toughloveforX

Michael also suggested that read: A Teenager’s View on Social Media.

Hear the perspective from our fellow Nemetician, @ddrrnt

Daniel, who is a Gen Y, shared in this short audio his reflection on the NYT's article: Why do so many US #Millennials want to work in National Security? #future

Interested in the future parts? Consider to engage in the learning circle, 'Master Complexity' with @toughloveforX

What the heck are the generation labels anyway?

Which labels? Gen Flux, X, Y, Z, C? Whatever.

2016 Internet Trends Report — Kleiner Perkins Caufield Byers 

Generation Flux | Fast Company | Business + Innovation

"Millennials, whom we define as those ages 18-34 in 2015, now number 75.4 million, surpassing the 74.9 million Baby Boomers (ages 51-69). And Generation X (ages 35-50 in 2015) is projected to pass the Boomers in population by 2028.

The Millennial generation continues to grow as young immigrants expand its ranks. Boomers – whose generation was defined by the boom in U.S. births following World War II – are older and their numbers shrinking as the number of deaths among them exceeds the number of older immigrants arriving in the country.

Pew Research Center has established that the oldest “Millennial” was born in 1981. This analysis assumes that the youngest Millennial was born in 1997.

With immigration adding more numbers to its group than any other, the Millennial population is projected to peak in 2036 at 81.1 million.

For a few more years, Gen Xers are projected to remain the “middle child” of generations – caught between two larger generations of the Millennials and the Boomers. They are smaller than Millennials because the generational span of Gen X (16 years) is shorter than the Millennials (17 years). Also, the Gen Xers were born during a period when Americans were having fewer children than later decades.

The oldest Gen Xer is now 50, the Gen X population will still grow for a few more years. The Gen X population is projected to outnumber the Boomers in 2028 when there will be 64.6 million Gen Xers and 63.7 million Boomers. The Census Bureau projects that the Gen X population will peak at 65.8 million in 2018."

More goodies for mulling

Ebook: It's Complicated by Danah Boyd (pdf)

On Emerging Ways of Working

Expert Knowledge is Passé; Long Live Masters!



Exchange @Nemetics and via Google+.

Friday, May 27, 2016

The Minutes of the Meeting: Brainstorming & Production in #Transmedia

This blog is curated and written initially by @toughloveforX

May 27 3:55 PM Brooklyn time / 9:56 PM Paris time

The conversation below happened through synchrodipity. No emails to set it up. No scheduling in advance. You are coming into a conversation that has been going on for about 4 years. Every entry is the result of a free choice made by the writers. No pre planning. ~ @toughloveforX

The outcome of the meeting

SLOW HURL + QR Postcards


‏@NEMETICS @toughLoveforx Transmedia includes QR, Prints & SoMe, right?

@NEMETICS @toughLoveforx Ezpz see in the comment of the nHub how I did that. Onto the next ones if ok?

@toughLoveforx @NEMETICS I love our team. If it works on your phone, then Onward! You just designed the back of our first postcard :-)

‏@NEMETICS @toughLoveforx It is. I tried that before I tweeted... :) See LCU Postcards* on nHub. Was it is the other side?

*LCUP Postcards

Including in a book customised web links + QR codes for scanning reading lists or any web contents from a phone or tablet, photos, sketches, maps, screenshots from blogs.


QR codes generators & URLs shorteners: QR-Code Tag Extension v0.7.9

Postcard design via Canva

Example: From 'Staying Connected to the Zeitgeist', Back of a SLOW postcard for:

@Competia: Tracking strategic blindspots. About CEOs boards governance trends innovation #digital strategy competitive intelligence. Prof. Board member. Speaker #davos 

Consider to use: QuickMark Barcode Scanner [Android app]

@NEMETICS @toughLoveforx almost done for the backs of our postcards. Do I do the one w/ DD twittr profile?

‏@NEMETICS @toughLoveforx Do we see the same?

@toughLoveforx @NEMETICS yep.

@toughLoveforx @NEMETICS wait... I see the url on the back right under the qr code.

@toughLoveforx @NEMETICS the front for slow103 " @ Competia Tracking strategic blindspots...

@NEMETICS @toughLoveforx good good! Ok stay tuned for the other fronts... 

stopped entering 4;25 PM Brooklyn time came back 5:15 

@NEMETICS @toughLoveforx there is no twtr profile HURL to DD profile. There is just 2 links for the book of DD. 

@toughLoveforx  @NEMETICS here you go Dibyendu De

@NEMETICS @toughLoveforx Well, the back of the SLOW postcard for DD is already created... as you shared a  in the nHub

@toughLoveforx @NEMETICS just thought of. . .suppose we had cards for all the people in our extended networks. They you cud sort them into triads.. ;- )

‏@toughLoveforx @NEMETICS way mo fun than solitaire ....

@NEMETICS @toughLoveforx Hahaha! More like chessplay as we luv complexity

‏@toughLoveforx @NEMETICS yep :-) we got to get @ddrrnt to help with a name. wadda ya think of 'Three of a kind'

@NEMETICS @toughLoveforx Sthing will pop up w/ da smart creative, @ddrrnt . Cld b cool. How about just: 'Power of 3'? 'Triad Play'? ~ sound like mafia

@toughLoveforx @NEMETICS i'm loving power of three. @ddrrnt

@NEMETICS @toughLoveforx As you pointed me/us to the Power of 10 vid, we just love it... Sold then! @ddrrnt

@toughLoveforx @NEMETICS then you can sit down in real life and compare networks. put triads in a pile. then see the overlapping triads....

@toughLoveforx Michael Josefowicz Retweeted Nemetics Institute

@toughLoveforx: hey @ddrrnt so me and RT are talkin about a deck of cards, in case you missed I will tweet you the idea

@toughLoveforx Michael Josefowicz Retweeted Nemetics Institute

@toughLoveforx@ddrrnt this one the back.... pretty funny, no? added,

@toughLoveforx Michael Josefowicz Retweeted Nemetics Institute

@toughLoveforx@ddrrnt this on the front. 

@NEMETICS @toughLoveforx @ddrrnt Behind the scene work or Intent... dig LCU Postcards

@toughLoveforx @NEMETICS coool So what do you think we are missing? @ddrrnt

‏@NEMETICS @toughLoveforx Well, set of how many cards for SLOW publication? 7? Color orNot on card? White? Moneeey? Print prototypes? @ddrrnt

@toughLoveforx @NEMETICS If it's under $200 I can take care of that. color is ok as far as i can tell. i'll go back and look at the specs.

‏@toughLoveforx @NEMETICS plus dig this 'We can ship your cards worldwide' aint life grand? @ddrrnt

@NEMETICS @toughLoveforx Recommended size for printernet? @ddrrnt

@toughLoveforx @NEMETICS lemme take a closer look. scroll down to playing cards at  @ddrrnt

@NEMETICS @toughLoveforx Haha! Supa doopalicious! Was @ddrrnt who suggested that in the Long Now... gotta luv our HPT/memories, Workflowy archive :-)

@toughLoveforx @NEMETICS now i need to dig down. sometimes i see what i want to see :-) @ddrrnt

‏@toughLoveforx @NEMETICS love Workflowing instead of workflow .. so nemetical @ddrrnt

@toughLoveforx @NEMETICS what do you think of this? 1/ deal out all the cards. put three face up on the table. if you have two cards...@ddrrnt

‏@toughLoveforx @NEMETICS 2/ so you go in turn. whoever gets all the cards out of their hand first, wins. if you get challenged you have to . . .@ddrrnt

‏@toughLoveforx @NEMETICS 3/3 if you get challenged, you have to go to twitter and prove the three are connected. The power of three ;-)@ddrrnt

@NEMETICS @toughLoveforx A key literacy now & in the Long Now... alot of potential w/ simple cards connected to le web... @ddrrnt

@NEMETICS @toughLoveforx Yeah. Kids looooove to play w/ cards.... @NewsNieves @ddrrnt

@NEMETICS @toughLoveforx In that way, that makes the game cards fun & w/ many possibilities, triggers for nStringing the Power of 3. @ddrrnt

@toughLoveforx @NEMETICS plus if any marketer learns the power of three, they will sell a gazillion dollars of their widget ...@ddrrnt

@NEMETICS @toughLoveforx Brilliant. Somehow we could test that the 3 of us remotely/in person if I come to Brooklyn one day... @ddrrnt

@NEMETICS @toughLoveforx Who needs a meeting on the ground for doing & learning stuffs, now? Ezpz to transcend constraints of time, place & $ or €€€

@NEMETICS @toughLoveforx SLOW Postcards for that SLOW NEME …is here...

‏@NEMETICS @toughLoveforx Looking forward to it! About to go async... Was fun, productive. Merci. Will dig NIR - my/our focus, & Master of History soon

@toughLoveforx @NEMETICS have a lovely rest of the long now... seeya when i seeya async. :-)

finished formatting 6:15 PM Brooklyn Time

I've found the compass is intent. After a time intent is what turns conversation to collaboration to co creation. When you brought up the contest, my intent shifted back to the action research on action research which is part of my desire to see the emergence of academic type research being done by non academics. @toughloveforX

"Conversations and narratives are the new documents

"Work is communication. Conversations and narratives are the new documents. Conversations cannot be controlled. The only way to influence conversations is to take part in them.

If we want to influence the process of knowing we need to develop new habits of participation and new habits of communication."

Monday, May 23, 2016

On Emerging Ways of Working

Nemeticians in Real-time & Asynced actions

The Minutes of the Meeting: Brainstorming & Production in #Transmedia

On Work, Play & Leadership

Work as play, as a game. — Daniel Durrant (@ddrrnt) April 30, 2016

@rotanarotana re: leadership that's relevant to networks of excellence and HPTs.— Daniel Durrant (@ddrrnt) April 30, 2016

On High Performance Team

@wwjimd The best "game with Tacit Rules" is any High Performance Team. Basketball, profesional kitchen or software. @ddrrnt @ozarkherbs— Michael Josefowicz (@toughLoveforx) February 2, 2011

@JennaR In every high performance team I've been in "standards" is in rules of behavior and clear goals have been critical. #ecosys— Michael Josefowicz (@toughLoveforx) February 13, 2012

@Becky_Ellis_ My thgt is it needs a high performance leadership team. One person can not do it alone. #ecosys @DrTimony— Michael Josefowicz (@toughLoveforx) March 4, 2012

@devenkblack Every High Performance Team is a democracy in practice. @mbteach @MaryAnnReilly @mritzius @worldlillie @drtimony— Michael Josefowicz (@toughLoveforx) March 20, 2012

@rotanarotana Ez for whole team+common intent+efficient communication = High performance team @CoCreatr @ddrrnt @ingenesist @dhinchcliffe — Michael Josefowicz (@toughLoveforx) April 12, 2016

@CHopeMurray Matrix org with connected creatives is a High Performance Team | Intentional Neme. — Michael Josefowicz (@toughLoveforx) March 7, 2016

@rotanarotana True dat you + @ddrrnt , (also most awesome curator). +me 4 2cents=High Performance Team of 3 :-) @PrintMediaCentr — Michael Josefowicz (@toughLoveforx) March 25, 2015

@stumpteacher 3 is the minimum number for a high performance team to make change. — Michael Josefowicz (@toughLoveforx) November 5, 2012

@rotanarotana So then ad +@niberca and of course @predictswan we have a High Performance Team of 5. @ddrrnt Ready for mo moneee. :-) — Michael Josefowicz (@toughLoveforx) March 25, 2015

@sfpblog Yes! . High performance team skills are the real 21st century skill. But good to pass tests, too. @BE_PURE @drdia — Michael Josefowicz (@toughLoveforx) November 16, 2011

@NEMETICS we really operate as High Performance Team (HPT)! Grateful @toughLoveforx @ddrrnt @NewsNeus— Dibyendu De (@PredictSwan) September 10, 2015

On Network/Center of Excellence 

At near and far the edges of @Nemetics

Nemetics Visualization: Data & Big Data Analysis

On actor-network theory

@CoCreatr Nice. a CoE among other things, is a High Performance Team. @rotanarotana @ddrrnt @ingenesist @dhinchcliffe— Michael Josefowicz (@toughLoveforx) April 6, 2016

@rotanarotana connect CoE to build NoE Networks of Excellence. Proteges meet mentors. @ddrrnt @toughLoveforx @ingenesist @dhinchcliffe— Bernd Nurnberger (@CoCreatr) April 6, 2016

Collaboration by Difference

"We express that in every nString & it [onlyness] keeps growing/developing w/ time, mindfulness, intense adaptation" — Nemetics Institute (@NEMETICS) April 30, 2016

@ddrrnt We are all the same in our diversity and unique gifts. Gifts come from personal histories.@CHopeMurray @NEMETICS @PrintMediaCentr — Michael Josefowicz (@toughLoveforx) April 28, 2016

"Cathy Davidson, Duke University professor and HASTAC cofounder, shares new ways to collaborate, share, and learn, which make teams more productive. She is the author of Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn." via HBR

Working - The Nemetic Way

@NEMETICS Collaboration, Co Creation, Cooperation, Coherence. CCCC— Michael Josefowicz (@toughLoveforx) May 10, 2016

@NEMETICS Nice. The more exchanges the more we go from me to we. @antisignal @ddrrnt @CHopeMurray— Michael Josefowicz (@toughLoveforx) April 26, 2016

@NEMETICS @toughLoveforx @PredictSwan @niberca Important thing I'm finding is that spacetime of ecosystem (exchange enviro) must be visible.— Daniel Durrant (@ddrrnt) April 20, 2016

@NEMETICS @toughLoveforx @PredictSwan @niberca When you can reference it, say in print or on the screen, those guide Co-flow.— Daniel Durrant (@ddrrnt) April 20, 2016

@NEMETICS Public within our HPT. Semipermeable membrane for the public public. @ddrrnt @PredictSwan @niberca— Michael Josefowicz (@toughLoveforx) April 20, 2016

@NEMETICS @toughLoveforx @PredictSwan @niberca Both are integral. Then comes the dot connecting and scheduling to get in sync.— Daniel Durrant (@ddrrnt) April 21, 2016

Reading List

"Connections, collaborations and flexibility are fostered when a diverse group of students [people] work together and learn from each other." Read more.

The Future of Jobs - Report - World Economic Forum

Top 3 skills: Creativity, Complex Problem Solving, Collaboration. Creativity can't be automated? What is left to humans? Complex Problem Solving - Nemetics helps for learning the non-linear thinking skills

A New Growth Theory — Work Futures 

"big shift: fm market Exchange to nCells nStrings. The main mission of platforms is to make nCells effects possible"— Nemetics Institute (@NEMETICS) May 9, 2016

nCells nStrings wld b effective if Exchange r synced in transmedia nShapes (platforms) in fast, fluid, flexible ways— Nemetics Institute (@NEMETICS) May 9, 2016

Sunday, March 13, 2016

Mulling a Transmedia Hub for Transliteracy

nCells devising structures, attracting pattern-nets with their emosignatures. by ddrrnt
Embrace all the channels though which you can meaningfully learn and convey your messages. This is a curated piece about transmedia and the literacy that goes with learning through multiple channels.
@NEMETICS Consider. Async transmedia Exchange allows us to live in the Long Now to fit our Personal Time. pretty cool. @PredictSwan @ddrrnt— Michael Josefowicz (@toughLoveforx) March 5, 2016
In digital environments we can co-create without the traditional boundaries of time and space. Individuals from around the globe can share diverse forms of media through social networks. Conversations can go on for years (the Long Now). We can have hundreds of our conversations logged in the cloud, ready to be re-engaged at anytime. At any time we can expand the content of our interaction.
Generation Z, born between the mid-1990s - 2010s, are going to be masters of transmedia. In the article above link, today's youth are thought to have been raised with mobile phones in their hands. The author is confident, however, that kids will still use print media because, like all humans, we learn best through multiple channels -- including print!

The author encourages to consisder how Gen Z might enjoy print that is personalized and linked to online media. We can imagine a curated print encyclopedia with topics based on personal interests and linked to online videos via QR codes. They could also interact and engage in learning through puzzles and games. Pokemon is a great example, an entire transmedia franchise with card games, online games, television shows and more. Transmedia literacy is not only about giving kids the chance to play together. It is about collaboration with the hands, producing arts and crafts.

The creative freedom of transmedia encourages to think of a new kind of work that involves transliteracy. We think of it as  "The Nemetic Way". It's fun and full of suprises. 
@NEMETICS It's all synchrodipity. No plans. No deadlines. No deliverables. ezpz The Nemetic Way. :-) @ddrrnt @niberca — Michael Josefowicz (@toughLoveforx) March 12, 2016

On Transmedia

To get an idea of where transmedia is leading us, watch this video.

Henry Jenkins on Transmedia - November 2008 from niko on Vimeo.

Favorite Quotes from Jenkins:
“We are definitely in a moment of transition. A moment when an old media system is dying and a new media system is being born” (Jenkins 2009) 
“We take control of the media as it enters our lives and that’s the essence of convergence culture” (Jenkins 2009)

What the heck is transmedia storytelling? 

At the most basic level, transmedia stories “are stories told across multiple media. At the present time, the most significant stories tend to flow across multiple media platforms” (Jenkins, Purushotma, Clinton, Weigel & Robison, 2006, p. 46). In the ideal form of TS, each medium does what it does best — so that a story might be introduced in a film, expanded through television, novels, and comics, and its world might be explored and experienced through game play. Each franchise entry needs to be self-contained enough to enable autonomous consumption. That is, you don't need to have seen the film to enjoy the game and vice-versa. (Jenkins, 2003) 
Briefly then, TS is a particular narrative structure that expands through both different languages (verbal, iconic, etc.) and media (cinema, comics, television, video games, etc.). TS is not just an adaptation from one media to another. The story that the comics tell is not the same as that told on television or in cinema; the different media and languages participate and contribute to the construction of the transmedia narrative world. This textual dispersion is one of the most important sources of complexity in contemporary popular culture.
Scolari, C. (2009). Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production. International Journal Of Communication, 3, 21. Retrieved from

"[T]he technique of telling a single story or story experience across multiple platforms and formats using current digital technologies". - Wikipedia

What is the intent of transmedia?

Design a future world for participants to engage

Allow learners to not only consume, but participate in the storytelling that defines the transmedia world in which they learn collectively.

Digital Design Fiction: Transmedia & Foresight from WorldFuture2015

"An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by players' ideas or actions." - Wikipedia

Organizations and transmedia – it all makes sense
By building the story world as accurately as possible from the company’s point of view you will be able to represent them in the best possible way. You will give voice to stories with aspects and facets that resonate with the audience and ”fit” the image of the company. Often, these aspects and facets are variables that the companies themselves have not identified, or at least not identified as important enough to be included in the narrative.

By populating that world with the characters the company wants to represent it you give a human and approachable angle to the company’s presence. As you are basing these on the world you’ve created, the characters speak with the same voice, the same tone and feel, as the overall feeling of the company. This keeps everything working in sync and supporting each other. This will also give you an array of characters (who, naturally, often are real persons working for the company) to use in future narratives the company wants to give voice to.

Introducing #Nemetics transmedia learning environment

"In fact, non-linear thinking style is a necessary skill with the larger theoretical framework of digital literacy through multiple format known as transliteracy through transmedia learning environment." - Dibyendu De

"Transliteracy (pl. transliteracies) is the ability to understand and communicate—i.e., to be "literate"—across all communications platforms, including sign language, speech, reading, writing, mass media, and social media. The term was coined in 2005 by the Transliteracies Research Project." - Wikipedia

Nemeticians, who are transliterate, have created many transmedia learning environments for clarifying our intents, creating meaning collectively and researching limitless on any field and context with the Nemetic way. You can see the big picture in this map.

The multi-channels that we use for sharing our crafts, i.e. content curations & co-creations, enable us to contribute and sense our world in unique and creative ways. Actually, Nemeticians are captured in those 2 tweets:
via The Systems Model of Creativity By Mihaly Csikszentmihalyi 

Here's what we have instigated and keep instigating via many channels for the Nemetics Institute:

Twitter ~ Google+ ~ Linkedin ~ Blogger ~ Youtube ~ Goodreads ~ Soundcloud ~ Medium ~ Academia ~ Behance ~ Flickr ~ Google Maps ~ Coggle

Synthesize from pen to paper for optimum retrieval.
Note taking for good sense making.HT @NEMETICS #NEMETICS— Daniel Durrant (@ddrrnt) March 12, 2016

Transmedia learning environments need Transmedia hubs or Publishing Centers for thriving

"In this post I'm trying to set a common framework that could apply whether a "Publishing Center" lives in a school, a printing company or a community. The ideas are based on classroom experience in design schools, but the hope is that the principles that work in the classroom can be transfered to make project based team learning happen in many contexts. Using the word, Publishing Center, is just a shorthand to capture research, writing, designing and publishing." - Michael Josefowicz

As our Nemetic energies are dispersed in our world, what would the Nemetic publishing center look like in 2016 and in Long Now? We have been mulling and keep mulling about that for a while.

Sunday, February 7, 2016

Design Thinking and/or Nemetic Fluid Problem Solving as per @PredictSwan @toughloveforX

By @toughloveforX @PredictSwan

This post is written and initally published here.

"@PredictSwan@toughLoveforx Excellent comparison. Design is nothing more than fluid problem solving @rotkapchen @ddrrnt @NEMETICS" in this twitter exchange.

Agile Principles

Nemetic thinking uses a particular code to capture underlying realities in many approaches. The process is defined by a simple heuristic. Notice the changes. Engage with the Flow. Mull the interactions/possible solutions. Exchange as appropriate to move the overall system in the desired direction. In Nemetic Thinking , Intent is an emergent property that arises from exchange moving against constraints. It is similar, but significantly different from the standard formulation of Design Thinking.

The standard model from Stanford Dschool

EMPATHIZE: Work to fully understand the experience of the user for whom you are designing. Do this through observation, interaction, and immersing yourself in their experiences.

DEFINE: Process and synthesize the findings from your empathy work in order to form a user point of view that you will address with your design.

IDEATE: Explore a wide variety of possible solutions through generating a large quantity of diverse possible solutions, allowing you to step beyond the obvious and explore a range of ideas.

PROTOTYPE: Transform your ideas into a physical form so that you can experience and interact with them and, in the process, learn and develop more empathy.

TEST: Try out high-resolution products and use observations and feedback to refine prototypes, learn more about the user, and refine your original point of view.

Comparison with the Standard Nemetic Model from the Nemetic Institute of Art and Science Kolkata.

Dschool: Work to fully understand the experience of the user for whom you are designing

Nemetics: Notice the changes from no Mind.

Since Intent is the core issue ask What is the Intent of the actors in the situation? Which intents are being realized? Which are not? What is the leader /researcher's Intent? fully understand the experience is only possible for the actor who has the lived experience. Slivers of that experience are visible through empathy and asking what decisions do the actors have to make. In general as long as things are running along smoothly there is no desire for innovation. We say focus on the changes because when something changes, especially for the worse, the need for an innovative response radically increases.

Dschool: Do this through observation, interaction, and immersing yourself in their experiences

Nemetics: Engage with the Flow.
Dschool: DEFINE: Process and synthesize the findings from your empathy work in order to form a user point of view that you will address with your design."

Nemetics: Mull the Interactions.

In every situation we look at the patterns of communication and the constraints to communication flows. What precisely are the mechanisms of exchange? Precisely how do the constraints impede or encourage which patterns of communication.

DSchool: IDEATE: Explore a wide variety of possible solutions through generating a large quantity of diverse possible solutions, allowing you to step beyond the obvious and explore a range of ideas.

Nemetics: In the absence of the actors' Intent, this can take you down the wrong path. In any case a solution is "good" when it realizes the Intents of all the stakeholders and is judged as the Benefits are worth the Cost and the probabilities of Risk.

Dschool: PROTOTYPE . . . TEST:
Nemetics: Exchange.

Nemetics highlights the fact that "Thinking/Doing" is necessarily an iterative process. The cycle of Notice.Engage.Mull. Exchange in practice is Notice.Engage.Mull. Exchange Notice.Engage.Mull. Exchange Notice.Engage.Mull. Exchange Notice.Engage.Mull. Exchange.... It is thinking strategy that points to continuous improvement. In Complex Adaptive Situations there are no solutions, only improvements. Nemetics sees that Intent is the context for all the steps of a Thinking Process. The Intent of the change maker and the Intent of the actor's in the situation. With every N.E.M..E cycle the Intent is modified based on all the actors ( stakeholders.) Importantly the Intent of the leadership is also modified after each cycle.

Sunday, October 11, 2015

Co-creating a new view of the NEME

Version 2 of NEME as two nested spheres: energy & constraint
These days, we Nemeticians have been co-creating a visualization of an NEME. We thought we'd share a bit of what we're learning in the process. What's particularly exciting about our new view of the NEME is that it will be published in the Encyclopedia of Information Science & Technology alongside a new work in the field of Nemetics and Transmedia Literacies by Ray Gallon.