Sunday, March 13, 2016

Mulling a Transmedia Hub for Transliteracy

nCells devising structures, attracting pattern-nets with their emosignatures. by ddrrnt
Embrace all the channels though which you can meaningfully learn and convey your messages. This is a curated piece about transmedia and the literacy that goes with learning through multiple channels.
@NEMETICS Consider. Async transmedia Exchange allows us to live in the Long Now to fit our Personal Time. pretty cool. @PredictSwan @ddrrnt— Michael Josefowicz (@toughLoveforx) March 5, 2016
In digital environments we can co-create without the traditional boundaries of time and space. Individuals from around the globe can share diverse forms of media through social networks. Conversations can go on for years (the Long Now). We can have hundreds of our conversations logged in the cloud, ready to be re-engaged at anytime. At any time we can expand the content of our interaction.
Generation Z, born between the mid-1990s - 2010s, are going to be masters of transmedia. In the article above link, today's youth are thought to have been raised with mobile phones in their hands. The author is confident, however, that kids will still use print media because, like all humans, we learn best through multiple channels -- including print!

The author encourages to consisder how Gen Z might enjoy print that is personalized and linked to online media. We can imagine a curated print encyclopedia with topics based on personal interests and linked to online videos via QR codes. They could also interact and engage in learning through puzzles and games. Pokemon is a great example, an entire transmedia franchise with card games, online games, television shows and more. Transmedia literacy is not only about giving kids the chance to play together. It is about collaboration with the hands, producing arts and crafts.

The creative freedom of transmedia encourages to think of a new kind of work that involves transliteracy. We think of it as  "The Nemetic Way". It's fun and full of suprises. 
@NEMETICS It's all synchrodipity. No plans. No deadlines. No deliverables. ezpz The Nemetic Way. :-) @ddrrnt @niberca — Michael Josefowicz (@toughLoveforx) March 12, 2016

On Transmedia

To get an idea of where transmedia is leading us, watch this video.

Henry Jenkins on Transmedia - November 2008 from niko on Vimeo.

Favorite Quotes from Jenkins:
“We are definitely in a moment of transition. A moment when an old media system is dying and a new media system is being born” (Jenkins 2009) 
“We take control of the media as it enters our lives and that’s the essence of convergence culture” (Jenkins 2009)

What the heck is transmedia storytelling? 

At the most basic level, transmedia stories “are stories told across multiple media. At the present time, the most significant stories tend to flow across multiple media platforms” (Jenkins, Purushotma, Clinton, Weigel & Robison, 2006, p. 46). In the ideal form of TS, each medium does what it does best — so that a story might be introduced in a film, expanded through television, novels, and comics, and its world might be explored and experienced through game play. Each franchise entry needs to be self-contained enough to enable autonomous consumption. That is, you don't need to have seen the film to enjoy the game and vice-versa. (Jenkins, 2003) 
Briefly then, TS is a particular narrative structure that expands through both different languages (verbal, iconic, etc.) and media (cinema, comics, television, video games, etc.). TS is not just an adaptation from one media to another. The story that the comics tell is not the same as that told on television or in cinema; the different media and languages participate and contribute to the construction of the transmedia narrative world. This textual dispersion is one of the most important sources of complexity in contemporary popular culture.
Scolari, C. (2009). Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production. International Journal Of Communication, 3, 21. Retrieved from

"[T]he technique of telling a single story or story experience across multiple platforms and formats using current digital technologies". - Wikipedia

What is the intent of transmedia?

Design a future world for participants to engage

Allow learners to not only consume, but participate in the storytelling that defines the transmedia world in which they learn collectively.

Digital Design Fiction: Transmedia & Foresight from WorldFuture2015

"An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by players' ideas or actions." - Wikipedia

Organizations and transmedia – it all makes sense
By building the story world as accurately as possible from the company’s point of view you will be able to represent them in the best possible way. You will give voice to stories with aspects and facets that resonate with the audience and ”fit” the image of the company. Often, these aspects and facets are variables that the companies themselves have not identified, or at least not identified as important enough to be included in the narrative.

By populating that world with the characters the company wants to represent it you give a human and approachable angle to the company’s presence. As you are basing these on the world you’ve created, the characters speak with the same voice, the same tone and feel, as the overall feeling of the company. This keeps everything working in sync and supporting each other. This will also give you an array of characters (who, naturally, often are real persons working for the company) to use in future narratives the company wants to give voice to.

Introducing #Nemetics transmedia learning environment

"In fact, non-linear thinking style is a necessary skill with the larger theoretical framework of digital literacy through multiple format known as transliteracy through transmedia learning environment." - Dibyendu De

"Transliteracy (pl. transliteracies) is the ability to understand and communicate—i.e., to be "literate"—across all communications platforms, including sign language, speech, reading, writing, mass media, and social media. The term was coined in 2005 by the Transliteracies Research Project." - Wikipedia

Nemeticians, who are transliterate, have created many transmedia learning environments for clarifying our intents, creating meaning collectively and researching limitless on any field and context with the Nemetic way. You can see the big picture in this map.

The multi-channels that we use for sharing our crafts, i.e. content curations & co-creations, enable us to contribute and sense our world in unique and creative ways. Actually, Nemeticians are captured in those 2 tweets:
via The Systems Model of Creativity By Mihaly Csikszentmihalyi 

Here's what we have instigated and keep instigating via many channels for the Nemetics Institute:

Twitter ~ Google+ ~ Linkedin ~ Blogger ~ Youtube ~ Goodreads ~ Soundcloud ~ Medium ~ Academia ~ Behance ~ Flickr ~ Google Maps ~ Coggle

Synthesize from pen to paper for optimum retrieval.
Note taking for good sense making.HT @NEMETICS #NEMETICS— Daniel Durrant (@ddrrnt) March 12, 2016

Transmedia learning environments need Transmedia hubs or Publishing Centers for thriving

"In this post I'm trying to set a common framework that could apply whether a "Publishing Center" lives in a school, a printing company or a community. The ideas are based on classroom experience in design schools, but the hope is that the principles that work in the classroom can be transfered to make project based team learning happen in many contexts. Using the word, Publishing Center, is just a shorthand to capture research, writing, designing and publishing." - Michael Josefowicz

As our Nemetic energies are dispersed in our world, what would the Nemetic publishing center look like in 2016 and in Long Now? We have been mulling and keep mulling about that for a while.